Java is a registered trademark of Oracle and/or its affiliates. For details, see the Google Developers Site Policies. Note: The Maps SDK for Unity doesn't officially support deployment to WebGL,īut you might be able to get it to work if you want to run a demo (for instance)īy setting the maximum cache file size to zero ( MaxDiskBytes = 0).Įxcept as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. Maps SDK for Unity supports deploying to just the iOS and Android mobile Geographic features also includeĪlthough Unity supports deploying games to over 25 platforms, the Pipeline, allowing you to customize the way that geographic feature are created,Īnd the way that they render. Work from, to customize geographic features with styling and effects componentsĪnd the SDK gives you access to the stages of the Textured meshes (that is, as Unity GameObjects).Īll geographic feature GameObjects have the following components: Maps for Unity Maps and location data optimized for Unity. Highest quality available, and upon them, renders geographic features such asīuildings (footprint + height), monuments, roads, and water areas-as 3D The client library retrieves geo data at runtime, and generates the game worldīased on the player’s physical location. The SDK provides access to high quality geo data from the Google Maps database. Game development environment with features that allow you to create The Maps SDK for Unity is a set of development tools, services, and
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